With the help of his Astani War Talons, Vexx swims around like a dolphin and dives out of the water when he reaches the surface. Finally, Vexx's movement underwater works wonderfully until you reach the surface. Vexx's movement is responsive enough, but since the movement is dependent on the camera angle, it is slightly marred by the unrefined camera system. The second choice is the more generous of the two, but if a developer were to go with the first (as Iguana did with Vexx), they would do well to choose the method used by the most popular game in the genre (read: Mario Sunshine). The developer can either choose one method over the other or provide both methods of control and give the player the option of choosing between them. There are only two ways to address this situation. The problem seems to be that on a directional pad. While this may seem logical in theory, in practice, Mario Sunshine has established the idea that the camera should move toward the character when the C-stick is pushed forward. Second, when you pull back on the C-stick, the camera moves down and toward the character rather than up and away from the character. ![]() First, when the camera is moved all the way toward the ground, it tends to some developers (and gamers) think of pulling back on the C stick as being analogous to pressing down collide with and bounce against the terrain, which hurts the responsiveness. Additionally, the vertical camera movement in Vexx is poor for two reasons. In a side-by-side comparison with the camera in Mario Sunshine, the slightly delayed (yet smooth) reaction of Mario's camera feels much better. When you move the C-stick to the side, the camera jumps into motion. It works well enough to play the game, but it's very rough. My primary complaint against Vexx is that the camera system feels unrefined. ![]() Even so, it is very playable and should provide a lengthy romp for platformer fans. Unfortunately for Acclaim, Vexx falls squarely into the first category. ![]() Since the advent of the first 3D platformer, there have been numerous mediocre imitators and a few standouts that further the genre.
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